Here we have one of my VR Projects. In this project I’ve experimented with the Oculus Dev Kit library and made a linear story experience in VR. For the concepts I’ve inspired myself from games like Firewatch. In the game, you’re a car crash survivor trying to look for a woods ranger. In terms of implemented systems I’ve included a game menu, a dialogue textbox with edited voice acting, a collection of self-made cutscenes, an event system revolved around trigger boxes and game input and a Quick-Time-Event system.
In terms of development time, I’ve spent around 2 to 3 months, from brainstorming ideas, detailing the concept, all the way to production. In terms of coding, I’ve made a collection of C# scripts reacting to colliding hitboxes, changing the unity scenes, and switching cutscenes based on previous input.
I could have spent more time to polish the experience further, as some of the production material could have used more refining, but I’ve chosen to challenge myself in production efficiency under a set period of time.
Strife! Is a VR Experience in which I’m representing a more novel and immersive approach to livestreaming Esports events. With the use of VR Technology, Strife is able to offer Esports fans the opportunity of watching esports livestreams on a whole different level when put in comparison with the traditional device screens. Strife! Is being developed through the use of Unity’s game engine and the Oculus VR SDK package.
In the future, if I am going to manage to develop enough connections and sponsorships, I am aiming to develop a bespoke third-party platform from which users can access a similar camera arrangement in their VR headsets / AR devices.
In one of the modules i was assigned in a group of students to develop a 4 player VR Puzzle game in which all the four players would collaborate with each other to progress through the experience and finish it.
The Unconventional Convention is about participants identifying and improving behavioural approaches to challenging circumstances, so me and my group had to follow the client brief we were offered at the start of the semester.
So, as soon as we got the client briefing, I have spoken with the group to establish a Discord channel where we'll talk about any ideas, post any work we've got and discuss any plans we may have with the group project. After that, we've all spoken about what ideas we have and then agreed on one of our ideas, which happened to be main.
My concept is about a group of archaeologists being assigned an artifact retrieval mission. The mission involves infiltrating a temple which features puzzles and traps that will have to be traversed. The team will comprise of 4 player roles: The Explorer, which will be the VR user going through the experience, the Archaeologist, the one with a manual that has the necessary information to solve the puzzles, the Shaman, the one who has access to a map of the temple traps and the Messenger, the one who communicates the information across the team.
With the concept finished, we've started to think about the puzzle levels. For those, each member has been assigned to develop a puzzle level concept, after which we'd show to each other and decide on 3 concepts to develop in the VR Experience.
Once our group's finished the puzzle level concepts, we've started to arrange a presentation of the concept to show to the client.
The Glued Marketing clients were happy with the concept we've presented. It was just a few changes to the components they've told us to change.
Once the clients have given us the green light to develop the VR project, I've started to assign tasks across the group to gather or create assets that we'll plan to use in the experience. In the meantime, I am going to take charge in developing and programming the puzzle experiences in VR.
Before the day of the event, our group has also playtested the experience, fixing any bugs and design flaws the experience had before the actual event.
On the day of the event, all of the participants have loved playing through the puzzle. They have found it to be intense, but at the same time very engaging as well. The clients were very pleased with the event and impressed with the production quality we have delivered for the VR puzzle experience.