Our course group had spoken with a group of JLR representatives to arrange for a 1 week contest in which groups of students would develop ideas to implement Mixed Reality equipment I.E. Apple Vision pro's, RayBans, etc. into Range Rover models.
In the group I was assigned, I have suggested to discuss all the ideas we had, select the best one we had then commit to it by developing a VR prototype. We have all worked in tandem, actively organising tasks, helping each other on any difficulties and ended up putting together a working prototype using oculus quest headsets.
The idea we chose is an AR augmented environment experience in which the user would be able to change the outside environment of the car by choosing whichever environment they would like I.E. A Candyland, a Beachside, Sands of Mars, etc.
After presenting our idea and giving the representatives the opportunity to try out the prototype, they were very impressed by the initiative and the whole arrangement we have brought to them.
UHCW has approached me with a commission of creating a 360 video in which I’ve had to guide immigrants which needed to integrate into the British hospital system. This has taken me 2 months, from active discussions with the client in terms of what content I should include, my Ideas of communicating said content, showing different video concepts all the way to producing an agreed concept video.
Once the video has been done, the client has also asked me to help implement the 360 video into their locally available headset models. Initially I’ve ran into the issue of working with outdated headset models. But, after doing some quick research on the headsets, I’ve managed to find a platform available for the headsets to implement the 360 videos in.
With the solution ready, I’ve come back to the client and showed them the solution. I’ve also shown them the research I’ve made and the fact that the manufacturers have discontinued support for their headset models. They’ve said they were happy with the concept video and solution, thus concluding the commission.
In one of the modules i was assigned in a group of students to develop a 4 player VR Puzzle game in which all the four players would collaborate with each other to progress through the experience and finish it.
The Unconventional Convention is about participants identifying and improving behavioural approaches to challenging circumstances, so me and my group had to follow the client brief we were offered at the start of the semester.
So, as soon as we got the client briefing, I have spoken with the group to establish a Discord channel where we'll talk about any ideas, post any work we've got and discuss any plans we may have with the group project. After that, we've all spoken about what ideas we have and then agreed on one of our ideas, which happened to be main.
My concept is about a group of archaeologists being assigned an artifact retrieval mission. The mission involves infiltrating a temple which features puzzles and traps that will have to be traversed. The team will comprise of 4 player roles: The Explorer, which will be the VR user going through the experience, the Archaeologist, the one with a manual that has the necessary information to solve the puzzles, the Shaman, the one who has access to a map of the temple traps and the Messenger, the one who communicates the information across the team.
With the concept finished, we've started to think about the puzzle levels. For those, each member has been assigned to develop a puzzle level concept, after which we'd show to each other and decide on 3 concepts to develop in the VR Experience.
Once our group's finished the puzzle level concepts, we've started to arrange a presentation of the concept to show to the client.
The Glued Marketing clients were happy with the concept we've presented. It was just a few changes to the components they've told us to change.
Once the clients have given us the green light to develop the VR project, I've started to assign tasks across the group to gather or create assets that we'll plan to use in the experience. In the meantime, I am going to take charge in developing and programming the puzzle experiences in VR.
Before the day of the event, our group has also playtested the experience, fixing any bugs and design flaws the experience had before the actual event.
On the day of the event, all of the participants have loved playing through the puzzle. They have found it to be intense, but at the same time very engaging as well. The clients were very pleased with the event and impressed with the production quality we have delivered for the VR puzzle experience.