This project has been made using Unity and an AR SDK from Vuforia, where I could track the camera’s position and rotation using the phone camera.
The whole project has been made from the ground up, where I’ve only outsourced the Vuforia SDK, character models and animations. The environment modelling has been sculpted and textured in Blender and I’ve also featured a scene transition script which I’ve written in C#, where I’ve managed to make Unity transition between the scenes.
Rubble Cruise is a board game I have developed across my 3rd year of studies where I've put together an intrinsic mechanic of looting buildings across a city using Vuforia's image trigger mechanic.
The feature's integrated in the board mechanic of drafting random cards with random images on it. Using those cards, the player will scan the image featured on the card, which will in turn trigger an image-specific scenario in which the player will have to traverse the building and defeat any zombies in the way.